FULL CONTACT KICKBOXING RULES
FC-01: Each bout will consist of
three 2-minute rounds. Rest period between rounds will be 1-minute. No draw (even) decisions.
FC-02: All techniques above the
waist. No sweeps. No boot to boot contact.
FC-03: Spinning backfist is allowed.
FC-04: No hitting to joints or spine
or back of head.
FC-05: Three Knockdown Rule is in
effect.
FC-06: Standing Eight Count is in
effect.
FC-07: The bell cannot save a fighter
in any round.
FC-08: Minimum Kick Requirement
is eight kicks per round. Not making kicks in a round will result in a one point deduction. Kicks cannot be made up in remaining
rounds.
FC-09: Missing the Minimum Kick
Requirement in three rounds will result in disqualification.
FC-10: Scoring is on the Ten Point
Must System. Ten points go to the winner of each round and nine, eight or seven points go to the runner-up of each round.
FC-11: Judges are instructed to
not give 10-10 scores. No rounds will be scored even unless there are point deductions.
FC-12: Tournament Scoring Rules
apply in the event the final decision is a draw or majority draw. In the event of a majority draw, the decision will go to
the fighter given the decision by the one decisive judge. In the event of a draw, the decision will be given (in order);
1) to the fighter who scores the
most total points for the fight.
2) to the fighter who receives the "overall winner" decision from a majority of the judges.
CONTINUOUS CONTACT RULES
CC-01: Each bout will consist of
three 2-minute rounds, unless one fighter has won the first two rounds. In that event, the bout is over. There are NO knockouts
or excessive force allowed. Rest period between rounds will be 1-minute. No draw (even) decisions.
CC-02: All techniques above the
waist. No sweeps. No boot to boot contact.
CC-03: No hitting to joints or spine or back of head.
CC-04: Standing Eight Count is in effect.
CC-05: The bell cannot save a fighter in any round.
CC-06: Minimum Kick Requirement is eight kicks per round.
CC-07: Scoring is by judge's decision. At the end of each round, each judge will hold up
either a red card or blue card to signify the winner of the round.
EQUIPMENT (12 oz gloves will be provided by
the promoter);
Mouthguard Shinguard Dipped
foam boots Handwraps (cloth is acceptable)
Headgear (leather, no face cages or bars)
Groin Protector (cup) |